[Author’s Notes / Story Q&A]
Thank you so much to everyone who played, read, or otherwise peeked in on Crafting Love! As always, I had a lot of fun writing it, and I hope you all enjoyed reading it as well.
The final length of this story was 52,200 words (around 125 pages in gdocs)! It feels truly incredible—it was NaNo in October! If and when you want to reread it, you’ll be able to find this story linked from my Interactive Fiction page. Feel free to check out some older interactive stories there too!
If you enjoyed the story and are looking for ways to support me and my work, you can learn more about and pick up my books over here. Read some already? Leaving a good rating or review on Goodreads or Amazon can make all the difference. I’ve also got a tip jar over at Ko-Fi! And please, feel free to follow me on social media to see what I’m up to: Twitter and Tumblr.
Okay, business aside—let’s do a story Q&A! Feel free to ask me anything you want about the story, what my writing process was, things people may have suspected but not had confirmed, other ‘routes’, etc. Wonder what would have happened if you’d done X instead of Y? Ask it here! (Lurkers are totally allowed to ask too!).
Here’s some starting information: I originally wrote up the idea for this about 5 years ago under the working title “Bootycall of Cthulhu” (it was much more about dating Great Old Ones in its first iteration), and started to script it up in the Failbetter Games engine before that was taken down. I wrote the ‘pitch’ paragraph for the current iteration about a year and a half ago, with the basic idea that the characters in this were each living out their own horror story, and it would be up to the player to intersect with those stories as they saw fit.
Thank you once again… and happy Halloween!
[Ask Me Some Questions, I’ll Tell You No Lies]
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